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Symbian Freak writes:
“Designing graphics for mobile games is very different from designing for PC games. This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile context.
Great graphics provide great experiences! With games, graphic attractiveness is a key element in creating an enjoyable user experience. In fact, the first impression and the entire mood of a game session are created in the first few seconds after the user has launched a game. Providing a WOW! effect right at the start sets a positive tone for the whole session.”
Link : Mobile Game Graphics (.PDF)
Source: Symbian Freak














