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Kelly Goto writes about Apple iPhones mobile user experience :
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As usual, Apple sets the pace for new forms of user interaction. The innovation is to allow the greatest amount of flexibility with a touch screen and gesture controlled interface. With this device – all traditional interaction or input methods such as buttons, softkeys, dials and numeric keypads are gone. What is left is a gorgeous 3.5” screen with the highest resolution Apple’s ever created (166 dpi). The integration of the MAC OS and all of the juicy features are mesmerizing. The potential for VOIP, Google and Yahoo! integration along with IM integration and more – the only missing killer feature seemed to be GPS. But even with a huge following and love for Apple, the key factor in adoption and bringing that 1% goal to a higher level (as Steve stated) is true user centered design and usability.
Best practices for mobile interaction usually demand multiple forms of input and usage. For example, a touch-screen is great when supported by a scroll wheel or soft keys – having a touch screen (stylus-controlled) without alternate input and very discreet active on-screen buttons is often frustrating. Apple intelligently got rid of the stylus and instead created a gesture-controlled two fingered ‘pinch’ which, if easily learned, will forever revolutionize the way we interact with small screens. But is it easy to use? Can you make calls, scroll through your list of contacts and add numbers easily? As sexy as the interface is – it needs to TRULY deliver, and when I say deliver, it needs to provide the ultimate ease-of-use along with the incredible feature set. ”
Link: Apple redefines mobile user experience
Source: gotomobile.com














